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Virtual reality : concepts and technologies / editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton.

Contributor(s): Material type: TextTextPublisher: Boca Raton : CRC Press, 2011Description: xx, 409 pages : illustrations ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780415684712
Subject(s): DDC classification:
  • 006.8 FU.V 2011 23
LOC classification:
  • QA76.9.C65 V5724 2011
Online resources:
Contents:
I . Introduction -- 1. Introduction to virtual reality -- 2. Theoretical and pragmatic approach to virtual reality; II. The human being in virtual environments -- 3. Human senses -- 4. Interaction between virtual reality and behavioural sciences -- 5. Immersion and presence; III. Behavioural interfaces -- 6. Location sensors -- 7. Manual motor interfaces -- 8. Hardware devices of force feedback interfaces -- 9. Control of a force feedback interface -- 10. Tactile feedback interfaces -- 11. Visual interfaces -- 12. Interaction techniques for virtual behavioural primitives -- 13. Stereoscopic restitution of vision; IV. Tools and models for virtual environments--14. Geometric models of virtual environments -- 15. Models for visual rendering -- 16. Models for haptic rendering -- 17. Collision detection
Summary: "A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher.
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Item type Current library Collection Call number Status Date due Barcode
Books Books The Knowledge Hub Library Computing 006.8 FU.V 2011 (Browse shelf(Opens below)) Available 210050
Books Books The Knowledge Hub Library Computing 006.8 FU.V 2011 (Browse shelf(Opens below)) Available 210051

A Balkema book

Original title: Traité de la réalité virtuelle / Presses des Mines, Paris, cop.- 2006.

Includes bibliographical references and index.

I . Introduction -- 1. Introduction to virtual reality -- 2. Theoretical and pragmatic approach to virtual reality; II. The human being in virtual environments -- 3. Human senses -- 4. Interaction between virtual reality and behavioural sciences -- 5. Immersion and presence; III. Behavioural interfaces -- 6. Location sensors -- 7. Manual motor interfaces -- 8. Hardware devices of force feedback interfaces -- 9. Control of a force feedback interface -- 10. Tactile feedback interfaces -- 11. Visual interfaces -- 12. Interaction techniques for virtual behavioural primitives -- 13. Stereoscopic restitution of vision; IV. Tools and models for virtual environments--14. Geometric models of virtual environments -- 15. Models for visual rendering -- 16. Models for haptic rendering -- 17. Collision detection

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher.

Translated from the French.

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