Architectural drawing / David Dernie.
Material type: TextPublisher: London : Laurence King Publishing, 2014Edition: Second editionDescription: 208 pages : illustrations (some colour) ; 28 cmContent type:- text
- unmediated
- volume
- 9781780671703
- 720.284 DE.A 2014 23
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Books | The Knowledge Hub Library | Design Media | 720.284 DA.A 2014 (Browse shelf(Opens below)) | Available | 191795 |
Includes bibliographical references (page 203) and index.
Copyright -- Title Page -- Contents -- Introduction -- About this book -- Media -- Introduction -- Line -- Case studies -- Step by step: Pencil -- Step by step: Charcoal -- Step by step: Charcoal and Photoshop -- Step by step: Ink -- Step by step: Ink and Photoshop -- Step by step: Monoprints -- Step by step: Photoshop -- Step by step: Line work in Photoshop -- Render -- Case studies -- Step by step: Pencil crayon -- Step by step: Charcoal -- Step by step: Watercolour interior sketch -- Step by step: Photoshop: Finishing a computer-generated image (CGI) -- Step by step: Photoshop: Creating shadows for people -- Step by step: Photoshop: Colour-correcting a photograph -- Step by step: AutoCAD to 3ds Max -- Mixed Media -- Case studies -- Step by step: Collage -- Step by step: Monoprinting -- Step by step: Linocut -- Step by step: Press print -- Step by step: Screen-printing with paper stencils -- Step by step: Model/computer collage -- Step by step: Taking a collage from two to three dimensions -- Types -- Introduction -- Sketches -- Case studies -- Diagrams -- Plans -- Case studies -- Step by step: Graphic outputs in SketchUp -- Step by step: Editing SketchUp's graphic outputs in Photoshop -- Sections and elevations -- Case studies -- Axonometric and isometric projections -- Case studies -- Step by step: Using simple conventions -- Perspectives -- Case studies -- Step by step: Drawing a one-point perspective -- Step by step: Drawing a two-point perspective -- Step by step: Making rapid perspective sketches by hand -- Step by step: Correcting perspective distortion -- Step by step: Creating a lathe model -- Step by step: Creating a loft model -- Step by step: Polygon model editing -- Step by step: Solid model editing -- Step by step: Creating a spline surface model -- Step by step: Using After Effects for animation -- Places -- Introduction.
Interiors -- Case studies -- Step by step: Lighting an interior using 3ds Max and V-Ray -- Landscapes -- Case studies -- Step by step: Digital painting: Landscape in watercolour and Photoshop -- Step by step: Creating an exterior scene in Photoshop -- Urban settings -- Case studies -- Step by step: Creating a photomontage -- Step by step: Using photomontage as part of the design process -- Step by step: Digital process -- Glossary -- Further reading -- Index -- Picture credits -- Author's acknowledgements.
This book focuses on the exciting possibilities for representing the built environment with techniques ranging from pencil sketching to computers. It teaches students the following skills: how to draw using a range of media, the basic rules of making effective spatial images, and how to express ideas through appropriate media and forms of communication. Following a revised and expanded introduction, the book is divided into three sections: Media, Types, and Places. Each section is illustrated with exemplary drawings and accompanying commentaries. Step-by-step sequences and practical tips will further help students to make the most of their newly acquired skills. The second edition includes more on a variety of techniques, particularly digital, and new artworks from practicing architects, making it an indispensable practical and inspirational resource.
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