Kelly L. Murdock's 3ds Max 2019 : complete reference guide / Kelly L. Murdock.
Material type: TextPublisher: Mission, KS : SDC Publications, 2018Description: xxiv, 1278 pages : illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 9781630571801
- 1630571806
- 006.696 MU.K 2018 23
- TR897.7 .M871 2018
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Books | The Knowledge Hub Library | Computing | 006.696 MU.K 2018 (Browse shelf(Opens below)) | Not For Loan | 190322 |
Cover title: Kelly L. Murdock's autodesk 3ds Max 2019 complete reference guide.
Includes Index
Getting started with Autodesk 3ds Max 2019 -- Exploring the interface -- Controlling and configuring the viewpoints -- Working with files, importing and exporting -- Setting preferences -- Manipulating objects -- Creating and editing primitive objects -- Selecting objects and using layers -- Transforming objects, pivoting, aligning, and snapping -- Cloning objects and creating object arrays -- Grouping, linking, and parenting objects -- Organizing scenes with containers, xrefs and the schematic view -- Accessing subobjects and modifiers and using the modifier stack -- Drawing and editing 2D splines and shapes -- Modeling with polygons -- Using the graphite modeling tools and painting with objects -- Working with compound objects -- Deforming surfaces and using the mesh modifiers -- Creating and applying standard materials with the slate material editor -- Adding material details with maps -- Using specialized material types -- Creating compound materials and using material modifiers -- Creating shaders in the shaderfx editor -- Unwrapping UVs and mapping textures -- Painting in the viewport canvas and rendering surface maps -- Creating baked textures and normal maps -- Configuring and aiming cameras -- Using lights and basic lighting techniques -- Positioning the sun and setting the lighting environment -- Working with advanced lighting, light tracing, and radiosity -- Rendering a scene and enabling quicksilver -- Managing render states -- Batch and network rendering -- Rendering with art, mental ray and iray -- Compositing with render elements and the video post interface -- Understanding animation and keyframes -- Animating with constraints and simple controllers -- Exploring the complex controllers -- Using animation layers and animation modifiers -- Wiring parameters -- Editing animation curves in the track view -- Understanding rigging, kinematics, and working with bones -- Skinning characters -- Animating characters with CAT -- Creating crowds and using populate -- Creating particles and particle flow -- Using space warps -- Using atmospheric and render effects -- Creating volume lights effects -- Adding lens effects -- Using dynamic animation systems -- Simulating physics-based motion with massFX -- Working with hair and cloth -- Creating fluid simulations -- Customizing the interface -- Creating procedural content with max creation graphs -- Exploring 3DS Max interactive -- Automating with maxscript -- Expanding 3DS max with third-party plug-ins.
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