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Immersive gameplay : essays on participatory media and role-playing / edited by Evan Torner and William J. White ; foreword by Zach Waggoner.

Contributor(s): Material type: TextTextPublisher: Jefferson, N.C. : McFarland & Co., 2012Description: viii, 222 pages ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780786468348
  • 0786468343
Subject(s): DDC classification:
  • 793.92 T.I 2012 23
LOC classification:
  • GV1202.F35 I66 2012
Contents:
Summary: "This collection of essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study"--Provided by publisher.
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Includes bibliographical references and index.

First person audience and the art of painful role-playing / Markus Montola, Jussi Holopainen -- Jungian theory and immersion in role-playing games / Sarah Lynne Bowman -- Circles and frames : the games social scientists play / Nathan Hook -- Role-playing communities, cultures of play and the discourse of immersion / William J. White, Emily Care Boss, J. Tuomas Harviainen -- Gary Alan Fine revisited : RPG research in the 21st century / Katherine Castiello Jones -- The agentic imagination : tabletop role-playing games as a cultural tool / Todd Nicholas Fuist -- Kid nation : television, systemic violence and game design / Evan Torner -- Survivor meets the hero's journey : connecting mythic structures to reality television / Erik Dulick -- A game about killing : role-playing in the liminal spaces of social network games / Eric Newsom -- Deleting memory space : the gaming of history and the absence of the Holocaust / M.-Niclas Heckner.

"This collection of essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study"--Provided by publisher.

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