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Dramatic storytelling & narrative design : a writer's guide to video games and transmedia / Ross Berger.

By: Material type: TextTextPublisher: Baca Raton ; London ; New York : CRC Press, Taylor & Francis Group, 2020Edition: First edtionDescription: xxi, 174 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781138319738
Subject(s): DDC classification:
  • 794.8 BE.D 2020 23
Contents:
Introduction -- Definitions and distinctions -- Roles and responsibilities -- Game writing at the ground level -- Character and world -- Structure -- Meaningful choice, branching narrative, and downstream effects -- Analysis of narrative in contemporary games -- Breaking in -- Rules and tools for success -- Present day demands and challenges -- The future of narrative design -- Transmedia -- Addendum. List of universities for game development.
Summary: This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice.
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Item type Current library Collection Call number Status Date due Barcode
Books Books The Knowledge Hub Library Design Media 794.8 BE.D 2020 (Browse shelf(Opens below)) Not For Loan 210582
Books Books The Knowledge Hub Library Design Media 794.8 BE.D 2020 (Browse shelf(Opens below)) Not For Loan 210583

Chapter 1: What is Narrative Design? Chapter 2: Five Examples of Narrative Design Chapter 3: What is Transmedia?. Chapter 4: IV. How do games and transmedia work together? Chapter 5: Rules for Success. Chapter 6:Transferable Roles outside of games Chapter 7:The Future.

Includes bibliographical references (pages163-164) and index.

Introduction -- Definitions and distinctions -- Roles and responsibilities -- Game writing at the ground level -- Character and world -- Structure -- Meaningful choice, branching narrative, and downstream effects -- Analysis of narrative in contemporary games -- Breaking in -- Rules and tools for success -- Present day demands and challenges -- The future of narrative design -- Transmedia -- Addendum. List of universities for game development.

This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice.

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