The digital media handbook / Andrew Dewdney, Peter Ride.
Material type: TextSeries: Media practicePublisher: London ; New York : Routledge, Taylor & Francis Group, 2014Edition: Second editionDescription: xii, 418 pages : illustrations ; 25 cmContent type:- text
- unmediated
- volume
- 9780415699914
- 006.7 DE.D 2014 23
- QA76.575 .D497 2014
- LAN004000 | SOC052000
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Books | The Knowledge Hub Library | Design Media | 006.7 DE.D 2014 (Browse shelf(Opens below)) | Not For Loan | 211571 | ||
Books | The Knowledge Hub Library | Design Media | 006.7 DE.D 2014 (Browse shelf(Opens below)) | Not For Loan | 211572 | ||
Books | The Knowledge Hub Library | Design Media | 006.7 DE.D 2014 (Browse shelf(Opens below)) | Available | 190661 |
Includes bibliographical references (pages 402-410) and index.
List of illustrations -- Notes on interviewees -- Acknowledgements -- 1. Introduction -- 2. Digital media as a subject -- Part I. Networks -- 3. Networks -- Illustrated case study 1: social networks and geopolitics -- 4. Case study: professional networks -- 5. Case study: communication and marketing networks -- 6.Case study: networking the art. museum -- Part II. Convergent media -- 7. Convergent media -- 8. Case study: audience attention -- 9. Case study: creative convergence -- 10. Case study: design and digital experience -- Illustrated case study 2: augmented reality -- Part III. Creative industries -- 11. Creative industries -- 12. Case study: designing a mobile app -- 13. Case study: video games development -- 14. Case study: pervasive gaming -- Part IV. Digital media -- 15. Software as culture -- Illustrated case study 3: data tagging -- 16. Digital code -- 17.Case study: curating the networked image -- 18. Information -- Illustrated case study 4: visualising data -- 19. Interface -- 20. Interactivity -- 21. Case study: image as data -- Illustrated case study 5: 3-D modelling as portraiture -- Part V. Media histories and theories -- 22. Digital media histories -- Illustrated case study 6: crowdsourcing and the London 2012 Olympic Games -- 23. Digital media theories -- 24. A framework for digital media -- 25. The network and the crisis of culture -- Glossary -- Bibliography -- Index.
"The Digital Media Handbook deals with the essential diversity of digital media by combining critical commentary and descriptive and historical accounts with a series of edited interview and discussions with professional media practitioners, including producers, developers, curators and artists. The Digital Media Handbook provides an understanding of the historical and theoretical development of digital media, emphasising the complex continuities in the technological developments associated with particular cultural uses of media as well as emergence of new forms of communication in networked culture. The Digital Media Handbook focuses upon key concerns of practitioners, how they develop projects and the contexts in which they work. The interviews give a rich account of contemporary preoccupations and concerns and how practitioners are thinking about and actually solving particular problems related to network communication. The Digital Media Handbook includes; - Essays on the history and theory of digital media - Essays on contemporary issues and debate - Interviews with digital media professionals - A glossary of technical acronyms and key terms"-- Provided by publisher.
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