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Design patterns : elements of reusable object-oriented software / Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides.

By: Contributor(s): Material type: TextTextPublisher: India : Pearson, 2016Description: xvii, 380 pages : illustrations ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9789332555402
Subject(s): DDC classification:
  • 005.12 GA.D 2016 23
Contents:
1. Introduction -- 2. A case study : designing a document editor -- Design pattern catalog: 3. Creational patterns -- 4. Structural patterns -- 5. Behavioral patterns -- 6. Conclusion -- A: Glossary -- B: Guide to notation -- C: Foundation classes.
Summary: Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.
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Item type Current library Collection Call number Status Date due Barcode
Books Books The Knowledge Hub Library Computing 005.12 GA.D 2016 (Browse shelf(Opens below)) Withdrawn Not For Loan Damaged 190319

Includes bibliographical references (pages 359-365) and index.

1. Introduction -- 2. A case study : designing a document editor -- Design pattern catalog: 3. Creational patterns -- 4. Structural patterns -- 5. Behavioral patterns -- 6. Conclusion -- A: Glossary -- B: Guide to notation -- C: Foundation classes.

Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description.

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