Essentials of game theory : a concise, multidisciplinary introduction / Kevin Leyton-Brown, Yoav Shoham.
Material type: TextSeries: Synthesis lectures on artificial intelligence and machine learning ; 3, Publisher: [place of publication not identified] : Morgan & Claypool Publishers, 2008Description: xvi, 88 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9781598295931
- 519.3 LE.E 2008 23
- QA269 .L49 2008
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Books | The Knowledge Hub Library | Study Skills | 519.3 LE.E 2008 (Browse shelf(Opens below)) | Available | 190331 |
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507.2 MA.H 2014 How to read and critique a scientific research article : | 510 LA.H 2011 How to improve your maths skills / | 510 LA.H 2011 How to improve your maths skills / | 519.3 LE.E 2008 Essentials of game theory : | 519.5 LA.H 2011 How to use statistics / | 519.5 LA.H 2011 How to use statistics / | 650.1 CO.S 2015 Skills for success : personal development and employability / |
This volume is a printed version of a work that appears in the: Synthesis digital library of engineering and computer science
Includes bibliographical references (pages 83-84) and index.
Games in normal form -- Analyzing games : from optimality to equilibrium -- Further solution concepts for normal-form games -- Games with sequential actions : the perfect-information extensive form -- Generalizing the extensive form : imperfect-information games -- Repeated and stochastic games -- Uncertainty about payoffs : Bayesian games -- Coalitional game theory -- History and references.
Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.
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