000 | 02425cam a2200337 i 4500 | ||
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005 | 20220811144753.0 | ||
008 | 210901s2020 njua|||| |||| 001 0 eng d | ||
020 |
_a9781138319738 _qpaperback |
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040 |
_aEG-CaTKH _beng _cEG-CaTKH _erda |
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082 | 0 | 0 |
_a794.8 BE.D 2020 _223 |
100 | 1 |
_aBerger, Ross, _eauthor. |
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245 | 1 | 0 |
_aDramatic storytelling & narrative design : _ba writer's guide to video games and transmedia / _cRoss Berger. |
250 | _aFirst edtion. | ||
260 |
_aBoca Raton : _bCRC Press, _c2019 |
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264 | 1 |
_aBaca Raton ; _aLondon ; _aNew York : _bCRC Press, Taylor & Francis Group, _c2020. |
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300 |
_axxi, 174 pages : _billustrations ; _c24 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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500 | _aChapter 1: What is Narrative Design? Chapter 2: Five Examples of Narrative Design Chapter 3: What is Transmedia?. Chapter 4: IV. How do games and transmedia work together? Chapter 5: Rules for Success. Chapter 6:Transferable Roles outside of games Chapter 7:The Future. | ||
504 | _aIncludes bibliographical references (pages163-164) and index. | ||
505 | _aIntroduction -- Definitions and distinctions -- Roles and responsibilities -- Game writing at the ground level -- Character and world -- Structure -- Meaningful choice, branching narrative, and downstream effects -- Analysis of narrative in contemporary games -- Breaking in -- Rules and tools for success -- Present day demands and challenges -- The future of narrative design -- Transmedia -- Addendum. List of universities for game development. | ||
520 | _aThis book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. | ||
650 | 0 |
_aVideo games. _xAuthorship. |
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650 | 0 |
_aVideo games . _xDesign. |
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650 | 0 | _aDigital storytelling. | |
650 | 0 |
_aInteractive multimedia. _xAuthorship. |
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942 |
_2ddc _cBK |
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998 |
_ayomna nassar _bP _d20220811 |
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998 |
_amona.romia _bR _d20220811 |
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999 |
_c998 _d998 |