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005 | 20220216081020.0 | ||
008 | 130530s2014 enka b 001 0 eng d | ||
010 | _a 2013015516 | ||
020 |
_a9780415699914 _qpaperback |
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040 |
_aDLC _beng _cDLC _erda _dEG-CaTKH |
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050 | 0 | 0 |
_aQA76.575 _b.D497 2014 |
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_a006.7 DE.D 2014 _223 |
084 |
_aLAN004000 _aSOC052000 _2bisacsh |
||
100 | 1 |
_aDewdney, Andrew, _eauthor. |
|
245 | 1 | 4 |
_aThe digital media handbook / _cAndrew Dewdney, Peter Ride. |
250 | _aSecond edition. | ||
264 | 1 |
_aLondon ; _aNew York : _bRoutledge, Taylor & Francis Group, _c2014. |
|
300 |
_axii, 418 pages : _billustrations ; _c25 cm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
490 | 1 | _aMedia practice | |
504 | _aIncludes bibliographical references (pages 402-410) and index. | ||
505 | 0 | _aList of illustrations -- Notes on interviewees -- Acknowledgements -- 1. Introduction -- 2. Digital media as a subject -- Part I. Networks -- 3. Networks -- Illustrated case study 1: social networks and geopolitics -- 4. Case study: professional networks -- 5. Case study: communication and marketing networks -- 6.Case study: networking the art. museum -- Part II. Convergent media -- 7. Convergent media -- 8. Case study: audience attention -- 9. Case study: creative convergence -- 10. Case study: design and digital experience -- Illustrated case study 2: augmented reality -- Part III. Creative industries -- 11. Creative industries -- 12. Case study: designing a mobile app -- 13. Case study: video games development -- 14. Case study: pervasive gaming -- Part IV. Digital media -- 15. Software as culture -- Illustrated case study 3: data tagging -- 16. Digital code -- 17.Case study: curating the networked image -- 18. Information -- Illustrated case study 4: visualising data -- 19. Interface -- 20. Interactivity -- 21. Case study: image as data -- Illustrated case study 5: 3-D modelling as portraiture -- Part V. Media histories and theories -- 22. Digital media histories -- Illustrated case study 6: crowdsourcing and the London 2012 Olympic Games -- 23. Digital media theories -- 24. A framework for digital media -- 25. The network and the crisis of culture -- Glossary -- Bibliography -- Index. | |
520 |
_a"The Digital Media Handbook deals with the essential diversity of digital media by combining critical commentary and descriptive and historical accounts with a series of edited interview and discussions with professional media practitioners, including producers, developers, curators and artists. The Digital Media Handbook provides an understanding of the historical and theoretical development of digital media, emphasising the complex continuities in the technological developments associated with particular cultural uses of media as well as emergence of new forms of communication in networked culture. The Digital Media Handbook focuses upon key concerns of practitioners, how they develop projects and the contexts in which they work. The interviews give a rich account of contemporary preoccupations and concerns and how practitioners are thinking about and actually solving particular problems related to network communication. The Digital Media Handbook includes; - Essays on the history and theory of digital media - Essays on contemporary issues and debate - Interviews with digital media professionals - A glossary of technical acronyms and key terms"-- _cProvided by publisher. |
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650 | 0 |
_aMultimedia systems _xcomputer science |
|
650 | 0 | _aDigital communications. | |
650 | 0 |
_aDigital media _xHistory. |
|
700 | 1 |
_aRide, Peter, _eauthor. |
|
830 | 0 | _a Media practice. | |
856 | 4 | 1 | _uhttps://ebookcentral.proquest.com/lib/coventry/detail.action?docID=1524117&query=The+digital+media+handbook |
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