Virtual reality : concepts and technologies / editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton.
Material type:
- text
- unmediated
- volume
- 9780415684712
- 006.8 FU.V 2011 23
- QA76.9.C65 V5724 2011
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
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The Knowledge Hub Library | Computing | 006.8 FU.V 2011 (Browse shelf(Opens below)) | Available | 210050 | ||
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The Knowledge Hub Library | Computing | 006.8 FU.V 2011 (Browse shelf(Opens below)) | Available | 210051 |
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006.74 CA.H 2015 HTML5, JavaScript, and jQuery 24-hour trainer / | 006.74 LA.B 2013 Beginning HTML & CSS / | 006.76 AM.R 2017 RESTful web clients : | 006.8 FU.V 2011 Virtual reality : concepts and technologies / | 006.8 FU.V 2011 Virtual reality : concepts and technologies / | 025.04072 CO.P 2006 Project research in information systems : a student's guide / | 172.42 GE.E 2017 Ethics and cyber warfare : |
A Balkema book
Original title: Traité de la réalité virtuelle / Presses des Mines, Paris, cop.- 2006.
Includes bibliographical references and index.
I . Introduction -- 1. Introduction to virtual reality -- 2. Theoretical and pragmatic approach to virtual reality; II. The human being in virtual environments -- 3. Human senses -- 4. Interaction between virtual reality and behavioural sciences -- 5. Immersion and presence; III. Behavioural interfaces -- 6. Location sensors -- 7. Manual motor interfaces -- 8. Hardware devices of force feedback interfaces -- 9. Control of a force feedback interface -- 10. Tactile feedback interfaces -- 11. Visual interfaces -- 12. Interaction techniques for virtual behavioural primitives -- 13. Stereoscopic restitution of vision; IV. Tools and models for virtual environments--14. Geometric models of virtual environments -- 15. Models for visual rendering -- 16. Models for haptic rendering -- 17. Collision detection
"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher.
Translated from the French.
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